Description
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Analysis and contextual insights are available on OpenCVE Cloud.
Remediation
No vendor fix or workaround currently provided.
Additional remediation guidance may be available on OpenCVE Cloud.
Tracking
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Advisories
| Source | ID | Title |
|---|---|---|
EUVD |
EUVD-2006-2237 | Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. |
References
History
No history.
Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2024-08-07T17:43:29.111Z
Reserved: 2006-05-08T00:00:00.000Z
Link: CVE-2006-2236
No data.
Status : Modified
Published: 2006-05-08T23:02:00.000
Modified: 2026-04-16T00:27:16.627
Link: CVE-2006-2236
No data.
OpenCVE Enrichment
No data.
Weaknesses
EUVD