Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Published: 2020-12-03
Score: 9.8 Critical
EPSS: 5.7% Low
KEV: No
Impact: n/a
Action: n/a
AI Analysis

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Remediation

No vendor fix or workaround currently provided.

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Tracking

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Advisories
Source ID Title
EUVD EUVD EUVD-2020-27171 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
History

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Valvesoftware Game Networking Sockets
cve-icon MITRE

Status: PUBLISHED

Assigner: checkpoint

Published:

Updated: 2024-08-04T08:47:40.930Z

Reserved: 2020-01-07T00:00:00.000Z

Link: CVE-2020-6017

cve-icon Vulnrichment

No data.

cve-icon NVD

Status : Modified

Published: 2020-12-03T14:15:11.020

Modified: 2024-11-21T05:34:59.377

Link: CVE-2020-6017

cve-icon Redhat

No data.

cve-icon OpenCVE Enrichment

No data.

Weaknesses