Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Analysis and contextual insights are available on OpenCVE Cloud.
Remediation
No vendor fix or workaround currently provided.
Additional remediation guidance may be available on OpenCVE Cloud.
Tracking
Sign in to view the affected projects.
Advisories
| Source | ID | Title |
|---|---|---|
EUVD |
EUVD-2020-27171 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |
References
History
No history.
Status: PUBLISHED
Assigner: checkpoint
Published:
Updated: 2024-08-04T08:47:40.930Z
Reserved: 2020-01-07T00:00:00.000Z
Link: CVE-2020-6017
No data.
Status : Modified
Published: 2020-12-03T14:15:11.020
Modified: 2024-11-21T05:34:59.377
Link: CVE-2020-6017
No data.
OpenCVE Enrichment
No data.
EUVD