Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Analysis and contextual insights are available on OpenCVE Cloud.
Remediation
No vendor fix or workaround currently provided.
Additional remediation guidance may be available on OpenCVE Cloud.
Tracking
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Advisories
| Source | ID | Title |
|---|---|---|
EUVD |
EUVD-2020-27172 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |
References
History
No history.
Status: PUBLISHED
Assigner: checkpoint
Published:
Updated: 2024-08-04T08:47:40.942Z
Reserved: 2020-01-07T00:00:00.000Z
Link: CVE-2020-6018
No data.
Status : Modified
Published: 2020-12-02T01:15:12.967
Modified: 2024-11-21T05:34:59.493
Link: CVE-2020-6018
No data.
OpenCVE Enrichment
No data.
EUVD